I switched to the Actors tab (the leftmost one) because I want to modify Eric a bit. Hint: it’s just to the right of the 1/8 icon.) (I leave finding the icon as an exercise to the reader. Press F9 or choose Tools \ Database… or click the icon. It’s how the game systems are defined, so it’s useful to get to know it a little better. The database defines all the characters, classes, enemies, items and various other things that make the core of the game. So close the game and let’s get started with changing out character to fit our needs. I wanted him to have nothing to start with. After the cutscene, press ESC, go to Equipment, select Eric and you’ll see that he already has a Hand Ax and Wood Shield equipped. Cancel the Change Equipment dialogue and the Event Commands dialogue, OK the event editing we did before, and playtest the game. But before we attempt to do that, let’s look at another related problem we have. We still want to have Eric equip the sword and shield, so press Enter again, choose Change Equipment…, pick the sword from the list, and oops, we don’t have it! OK the dialogue and we now have both the sword and shield added by this event. Click Change Armor… on the first tab, and select Round Shield from the list. Click on the last command (the text one) and press Enter to add a command before it. Story-wise, Eric starts without weapons (he gave them to his mother to store) and when he finds them he will take them, and I want them to be automatically equipped.įirst let’s add the shield. It’s now clear what the event is doing, so let’s change it to do exactly what we want. This is similar to Below Characters but the event’s graphic is shown over the character.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |